This is but a fraction of what is new since a lot has happened under the hood as well (features, story, engine etc.). Some of them have been so extremely difficult to realize… but anyways. Still, most of the work since the last news item has gone into programming the new features. Besides that the style has been altered a bit meaning slightly different and new cubes, new lighting and a redesigned, though yet not final environmental background. The former skills that could be used anytime (slowmotion, invulnerability and teleportation) now have to be collected and then put into a queue. For instance the electricity induction is no more, while moveable cubes, spike cubes, laser cubes etc. While the core about switching dimensions remains untouched, some of the other features have been either changed or even been replaced. unlockable story+ mode and challenge maps.change the rules of time and space by switching between dimensions. It almost seems like it’s filled with an array of test chambers but why? What happened here? Who built it? And why can you switch between Dimensions? Key components of the story will be dimensional traveling, environmental exploitation, technological evolution and trans-/neohumanism. … finding yourself in a never seen before environment. As if that isn’t enough, you’re assigned with the task to explore its inner core… The proportions are beyond comprehensible sizes and it seemingly came out of nowhere. Set in the near future, a spherical entity arrived on earth.
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